Outfit studio copy bone weights. Start a new project with your base body as the reference and your outfit as the, uh, outfit. nif in order to get the NPC Head bone in your project. This is a Tutorial indeed for beginners it will teach you how you can get outfits working in the game without crash this is based on how i lerned and still do it today its might be not the best workflow but its works for me. The tool will then try to do the work for you. Insert the reference body. Copy the Copying bone weights from femalehead. A new option could be added to the "Copy Bone Weights" dialog window called "Mirror weights across the x-axis for the current shape instead of copying from the reference". If the outfit have some areas extended quite far from the body, increase the search radius up to 10. Weight Copy Options. The Search Radius means how wide a range of vertexes will be affected by the reference. The nifs are larger than vanilla bodies/armors so you'll either have to scale your reference up or shrink your outfit down. 9. I've copied the bone weights from the base female mesh, and from the looks of things in Outfit Studio, everything is as it should be. Short(ish) explanation of bone weights version: Shit moves in animations based on where the animator moved that skeleton bone in the animation. Select the sheath, Rt-Click & Copy Bone Weights. This way, we can just copy the bone weights value of the reference modeling to our meshes. To do that, multi-select all of the outfit shapes in the list and choose Copy Bone Weights after a right-click. You need to make sure every vertex has bone weighting, so use the weight masking option in the menu to check if you got them all and start manually figuring bone weights for any remaining until you do. You need to manually paint the bone weight by going to Bones tab using the weight Nov 30, 2022 · Once the reference is set, select the objects and click the Copy Bone Weight menu. Next load up a reference body/outfit and set that as reference (right click layer -> set reference). A weight copy settings dialog will pop up, where you can customize the way the bone weights will be copied from the reference to the selected shapes Jan 29, 2020 · Tutorial for weighting outfits in outfit studio. Follow Guide 3 in the handy “Unofficial BodySlide 2/Outfit Studio Tutorials” guides. g. Ostensibly, it’s a 3D editing program, but it’s designed specifically for making BodySlide conversions. Alternatively, it could have its own command, "Mirror Copy Bone Weights", but still use the same options dialog window and implementation. I'm honestly kind of amazed OS doesn't have a full mirror function, where you can flip bones to their alternate left or right handed versions, keeping weight painting identical, just mirrored. 18. With that bone selected on the bones tab and your meshes in question chosen in the meshes tab, choose "Shape-->Copy Selected Weights. Suppose I select bone A to edit its weights. I would like to be able to designate a "complementary bone" B. Mar 15, 2021 · "Can't copy weights from reference shape itself" means you are trying to copy weights from the reference to itself, which is not and should not be possible. We will cover what weight painting means (i. Go to the Bone tab, you can see where and how much weight is applied to Your best bet is to copy all bone weights from one weight mesh and paste to the other mesh in outfit studio. This time you’ll be exporting the customized outfit. Test your outfit in BodySlide. Oct 21, 2016 · So, I'm trying to rig this ported outfit from Assassin's Creed Brotherhood. e. The idea is to use Outfit Studio to load the matching max-weight file for body and outfit to fix clipping and the matching min-weight files to fix clipping. nif causes issues with head and neck equipment. Outfit Studio is a tool packaged with BodySlide. Set to 8. Conform all and copy bone weights to the shapes. Follow along training files on your quest to become an Outfit Stud May 27, 2019 · Go back to the Meshes tab, right click on the meshes and copy bone weights. Use posing to see if that worked or not. Click to strengthen the weighting, alt-click to weaken it (Figure 10) . Nov 15, 2018 · First of all download and install Outfit Studio. Jan 2, 2019 · Drag the project nif-file into the outfitstudio window. All the weight paints are where they should be. if you're editing a right arm, load a vanilla right arm as ref), right click on your mesh in the tree, select Copy Bone Weights and hit OK in the next window. This video is a tutorial for beginners on how to weight paint in Outfit Studio. Sep 19, 2021 · When you do "Copy Bone Weights" in versions of Outfit Studio after 4. Jan 11, 2020 · Feature 1: I suggest adding a "complementary bone" selection option when editing bone weights in Outfit Studio. Sucks, and doesn't always give you exact weight painting (though for just an armband it should be fine) but that's it. Now, keep in mind that these conclusions are preliminary. We are looking for elements containing physics and mask these parts. Well, I fire it up in game, and the left leg is completely janked up. Than weight paint from there. 16. Go back to Outfit Studio and fix any issues you found in From here, use the Shape -> Copy Selected Weights menu item. I believe that you do not have to remove any bone weighting first to use the Copy Bone Weights. I set the CBBE_outfit to be the Reference, since it has all the bone weights with it. You’ll find basic tools for 3D modeling–editing vertices and bone weights (which we’ll get into later). You can press T to toggle textures on and off, which may make seeing the bone weights easier. Weight Normalization. Set that layer as reference than copy bone weights. That way, everything will animate correctly in-game and the weighting matches up with the body. Oct 18, 2016 · To start I would suggest using the "automatic" body weighting that OS provides. Any after 10 will pick up bones that are not supposed to be there. If your outfit has multiple shapes within a project and you want to copy weights to all individual shapes, simply shift+click to select all the shapes first before copying weights A small example of weighting stuff. Importantly, you’ll also find tools for editing sliders. Default radius is 5. You might have to refresh your outfit list for it to appear. Load up your nif, then you need a reference mesh, (e. 4. and Brushes (for the Weight brush, further down in the list). Select a bone, and you'll be editing the weight for vertices on the selected mesh for the selected bone. If you didn't remove a Base shape in step 7 make sure it is unchecked. If you simply want to copy the weights of all bones and not choose them manually, use the Shape -> Copy Bone Weights menu item instead. ousnius / BodySlide-and-Outfit-Studio . 5. Remove the body. When the weight for bone A is increased by x for a vertex V, B's weight for V would be decreased by x. 1, the garbage in the bone-to-global transforms spreads to the skin-to-bone transforms of the target shape. " Then use the weight painting brush to achieve a uniform weight across your entire chosen mesh. If that doesn’t work you could load one weight and the use the weight slider to re-create the other weight’s mesh. Jun 1, 2020 · Next up, you have to copy the bone weights from your reference to your outfit, so that it will move along correctly with animations in-game. select Save 17. Now, here's where I've tried a few different things and have gotten the same result no matter what: Select each shape, go to Shape > Copy Bone Weights. Dec 30, 2014 · When using the "Copy Selected Weights" and "Copy Bone Weights" features while having parts of the shape masked, make sure only the unmasked parts receive new weights and the masked parts keep their old weights. Check in game - need more adjustment But next time I open the project, the weights are totally different, and my work is lost :ermm: I've tried "Copy bone weights" and saved, but I am clearly missing a step. Jan 31, 2017 · This guide explains how to copy the bone weights from a reference, such as a body mesh, to other meshes like outfits. I may not be understanding the problem correctly at all. It may be necessary to import femalehead. Nov 30, 2014 · Add radius/strength options for copying bone weights to make it work better and customizable for different types of shapes. Jan 27, 2023 · A tutorial about simple edits to existing armor and clothing models using Outfit Studio, with emphasis on clarity and ease of follow. Launch BodySlide and then launch Outfit Studio (press the Outfit Studio button at the right bottom side of the sceen) Select File -> Load Reference; In the pop up window select the mesh you want to copy the weights from (it is important that the mesh you load here has the weights you want): Dec 31, 2015 · If you removed a Base shape in step 7 make sure "Copy reference shape into output" is selected. 2. If so, the weights have to be painted manually. Copying Bone Weights. Jan 29, 2022 · Idea 1: Modify "Copy Bone Weights". , rigging and skinning); when Apr 28, 2020 · I'm happily adding some weight painting to a skirt in a project, I save the project, go and Bodyslide the result. 3.
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